Oculus VR developers and customers can now use the SDK for Apple and macOS devices to build virtual reality apps, as well as access its SDK for Windows and Linux.
This is a significant step forward for the platform and an important step for the Oculus ecosystem.
Oculus VR Developer SDK for macOS Developer Tools and APIsFor developers and app developers who want to access the SDK, you can now access the Developer Tools for macOS and iOS, as of today, through the new Developer Console on macOS and through the macOS Developer Center, on iOS.
The Developer Tools is a simple tool to access Developer Tools, SDK, and APIs.
Developers can use this tool to add new functionality to their apps, and use it to add custom tools for building their apps.
For example, if you are building a VR app and want to add a virtual reality camera to the camera, you might want to use this Developer Tools tool to do so.
If you are not building a virtual experience, you could also use this developer tools to build an audio and video camera for your VR experience.
You can find the Developer Console in the Developer menu on macOS.
The Developers Console is a web-based interface that allows developers to add support for a specific platform or feature.
For more information, see the Developer Help documentation.
For developers that are not using the Developer tools, the SDK has also been updated to support the Oculus SDK for Linux, which is now available to developers on macOS, as part of the latest Oculus Linux SDK.
Developers and customers also can use the Oculus Development Platform for macOS to develop VR experiences on macOS using Unity 5.6, and to create a VR experience using Unity for iOS.
Developers and app users can access the Oculus Developer Platform for Windows, Windows Phone, and Windows Server for macOS, and for Android, for the first time.
For iOS developers, you may also be able to access it through the Oculus Mobile SDK for Mac, available for download from the Oculus Store.
The Oculus Mobile Development Platform, a new platform for development for the Rift, will be released later this year.